Objectives:
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Bump MappingAdapted from nehe.gamedev.net by Jeff Molofee. This tutorial introduces more advanced rendering techniques. You need to look over the original tutorial here: Nehe's Lesson 22. This one is quite advanced, so take some time checking out the comments. It's an advanced version of his Tutorial #6-where you first mapped textures onto a cube. There are a lot of files to download for this: Here is the source file: nehe22.cpp. You will also need to add a header file and copy this data into it: Glext.h You will need to add the following files in a separate folder named Data: You will also need to add a header file and copy this data into it: Glext.h Base.bmp Bump.bmp multi_on.bmp multi_on_alpha.bmp opengl.bmp opengl_alpha.bmp << Back to Skyline |