on (release, keyPress "") { _root.ship._x = _root.ship._x - speed; } on (release, keyPress "") { _root.ship._x = _root.ship._x + speed; } on (release, keyPress "") { _root.ship._y = _root.ship._y - speed; } on (release, keyPress "") { _root.ship._y = _root.ship._y + speed; }